Ludious Admin replied

601 weeks ago

Had a request o post this from a CT group, so here they are!

Boss 1:

/alliance
please don't talk for a second, I'm going to explain the fight, walls of text inc in 3 seconds.
/wait 3
3phase boss fight, tank dragon in center.
First and second phases skellies will spawn, these need to be pulled back by the tanks to the final platform of each column.
You don't want to have 2 skellies die on the same platform, if they do they will sprint to the boss and cause 1.5k damage each.
Also, you do not want to kill the dragon while the skellies are alive, this will also cause them to sprint to the boss causing 1.5k dmg each.
After the 2nd phase, he will no longer summon skellies but instead eyes at specific hp%.
These can either be ignored or killed, but not both, so choose now.
Past that, just pay attention and easy win.

Boss 2:

/alliance
please don't talk for a second, I'm going to explain the fight, walls of text inc in 3 seconds.
/wait 3
During this fight there will be 3 magicpots, the healers need to make sure to keep them alive, stoneskin healing ect ect.
During the fight 2 Sandmans will spawn, these need to die asap, they will go stright for the magicpots.
Also, Nemesis will spawn and need to be picked up by the OT and killed.
The reason to keep the magicpots alive is so they can buff us with a "Ghost" abiility that will allow us to attack the boss, you cannot cause damage if you do not have the buff.
If you dont have the buff, make sure to fucus on adds to protect the pots, if you have the buff and no sandman are up, focus the boss and ignore the nemesis.
Simple tank and spank fight.

Boss 3:

/alliance
please don't talk for a second, I'm going to explain the fight, walls of text inc in 3 seconds.
/wait 3
MT/OT need to tank KB and Giant seperately and between 2 towers. Both have cleaves that will kill the towers if not positioned properly.
During the fight the towers will get a red ring that can build up too 3, do not let this happen or it will cause a very painful AoE.
Each tower needs to have a random tank sit on it and click it when either 1 or 2 red rings are up, its boring i know, sorry.
On top of the giants spawning there will also be bombs that spawn and are untankable, they will head stright for the towers, dps needs to stop what they are doing and attack these
Bombs>giant>behemoth.
Also, during the encounter a green crystal will appear over a random alliance members head, these are comets that drop and we will use to LOS behemoths Meteor ability.
Everyone needs to get behind the comets, tower tanks and MT/OTs, the meteor causes 9999 dmg.
Rinse and repeat, and it's an easy win, but also an easy wipe.

Boss 4:

/alliance
please don't talk for a second, I'm going to explain the fight, walls of text inc in 3 seconds.
/wait 3
Final boss, simple 1 tank, tank and spank. there are 3 platforms like the one at the entrance, each group gets one.
MT will tank the boss in the center of the room.
During the fight the boss will use a number of AoEs and conal attacks. Very brightly telegraphed and easy to avoid.
During the fight he will spawn 3 claws on the 3 platforms, these need to die asap and then need to be stood on by their groups.
After that a shield will appear that will protect us from his Flare attack, if we dont have all 3 platforms set up it's a wipe.
During the shield phase a giant will spawn that needs to be killed asap.
Past that, yet again a tank and spank with lots of dodging.
Good luck!
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